![]() ![]() The pollution department has music that sounds like garbage cans banging together with industrial machines clanging in the background. The music you encounter helps immerse you in each environment’s atmosphere.Īnd the audio designers did a great job crafting each soundtrack to capture each area’s essence. Each level that you enter will have a unique soundtrack. It is surprisingly more catchy than you might think. The Music Of Hell You can’t hear it, but the soundtrack to this level SLAPS I think the visuals of Have A Nice Death are one of the game’s main selling points, as players don’t get this kind of hand-drawn art style too often anymore. I thought they were exceedingly well done and crafted with care. I had no qualms with Have A Nice Death’s visuals. The 2D art style sometimes feels more like 2.5D in the game’s later levels, which hypes you up for the final bosses. It’s 2D, so don’t expect too much high-definition, ray tracing, cutting-edge, 4k nonsense flying at your eyeballs.īut that doesn’t mean it’s not a visually stunning game. It’s that beautiful hand-drawn 2D art style that keeps you more than engaged.Įach location is distinctly separate from the last and designed in intricate, unique ways. It’s not just the crisp graphics and visuals of Have A Nice Death that leads your eye roving over the screen, absorbing the many details hidden in every area. Deadly Graphics It’s all about those crisp hand-drawn layers Let’s talk about what gives Have A Nice Death such charm. Still, the impressive story I found there, the hilarious characters throughout, and the unique roguelike mechanics kept me around for longer than I expected. The hand-drawn 2D art style of Have A Nice Death is definitely what drew me to the game. In contrast, I am generally drawn to story-driven, immersive games. They are usually little more than sophisticated quick-time strategy games that attract speed-running audiences. Part of the reason I don’t like roguelikes is the insane boss fights that one must suffer through in a masochistic fashion, but also because very few of them have any story to explore. A surprisingly exciting narrative runs throughout, and there are more than a few side quests and character backstories for you to uncover. It turns out that the featured game in this Have A Nice Death review is a well-structured roguelike game. That’s pretty much the only reason I picked it up and started playing: it looks stunning. However, Have A Nice Death is a gorgeous-looking game. I suck at timing and threading through enemy attacks with spontaneous precision. Have A Nice Death, developed by the big brains over at Magic Design Studios and produced by Gearbox Games, is not a game I would typically play. Boss battles can feel obnoxiously difficult.Tons of hidden bosses, levels, and weapons you'll probably miss.Indies With Great Accessibility Features.If you’re looking for something incredibly refreshing to play while on the job, look no further than Have a Nice Death. Magic Design Studios’ appreciation for a good roguelike is evident here, as I am struggling to stop playing this game. Here’s to hoping that Magic Design Studios gets the recognition it deserves for crafting one hell of an underworld experience and that it’ll be able to build upon it even more from here. For instance, taking a curse upgrade for yourself might result in the labor inspector granting your subordinates more power or increasing the costs of items in the company shop. ![]() While you are head of the company you are not immune to the companies’ policies which means you have to follow the rules like everyone else.A performance review after each run will also guarantee that you won’t come out of a bad encounter with nothing you will still unlock interesting items and upgrades that will help you more in the long run. Even when you die you can still come back with the things that you have learned and items you discovered, this will make overcoming each and every boss of Death Inc’s departments even more rewarding. ![]()
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